Implemented more hotkeys🌶️
This commit is contained in:
37
src/game.rs
37
src/game.rs
@ -53,8 +53,10 @@ enum Event {
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Bounce(Player),
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Tap(Uuid),
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Discard(Player),
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Undiscard(Player),
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Kill(Uuid, bool),
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Unkill(Uuid, bool),
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TransferDeadCard(Uuid, bool)
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}
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#[derive(Serialize, Clone, Debug)]
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@ -298,6 +300,23 @@ pub fn discard(game_state: &mut GameState, hand_index: usize, player: Player, sh
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}
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}
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pub fn undiscard(game_state: &mut GameState, pile_index: usize, player: Player, shadow: bool) {
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let player_hand = match player {
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Player::A => &mut game_state.hands[0],
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Player::B => &mut game_state.hands[1],
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};
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game_state.events.push(CountedEvent {
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id: game_state.events.len(),
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event: Event::Undiscard(player.clone()),
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});
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let card = if shadow {
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game_state.shadow_realm.remove(pile_index)
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} else {
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game_state.discard_pile.remove(pile_index)
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};
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player_hand.cards.push(card);
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}
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pub fn kill(game_state: &mut GameState, play_id: Uuid, shadow: bool) {
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let played_card = game_state.play.remove(&play_id).unwrap();
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game_state.events.push(CountedEvent {
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@ -334,3 +353,21 @@ pub fn unkill(game_state: &mut GameState, player: Player, pile_index: usize, sha
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},
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);
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}
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pub fn transfer_dead_card(game_state: &mut GameState, pile_index: usize, shadow_to_discard: bool) {
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let card_id = if shadow_to_discard {
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let card = game_state.shadow_realm.remove(pile_index);
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let ret = card.clone();
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game_state.discard_pile.push(card);
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ret
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} else {
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let card = game_state.discard_pile.remove(pile_index);
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let ret = card.clone();
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game_state.shadow_realm.push(card);
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ret
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};
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game_state.events.push(CountedEvent {
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id: game_state.events.len(),
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event: Event::TransferDeadCard(card_id, shadow_to_discard),
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});
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}
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74
src/main.rs
74
src/main.rs
@ -230,6 +230,74 @@ fn banish(
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/unshadow/<index>")]
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fn unshadow(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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match player_uuids.map.get(&uuid) {
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Some(_) => (),
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::transfer_dead_card(&mut game_state, index, true);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/undiscard/<index>")]
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fn undiscard(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::undiscard(&mut game_state, index, player.clone(), false);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/remember/<index>")]
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fn remember(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::undiscard(&mut game_state, index, player.clone(), true);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/shadow/<index>")]
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fn shadow(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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match player_uuids.map.get(&uuid) {
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Some(_) => (),
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::transfer_dead_card(&mut game_state, index, false);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/get_state")]
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fn get_state(
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uuid: Uuid,
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@ -389,7 +457,11 @@ fn rocket() -> _ {
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forget,
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banish,
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unkill,
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unbanish
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unbanish,
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shadow,
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unshadow,
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undiscard,
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remember,
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],
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)
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.manage(ArcMutexGameState {
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