Made condition more consistent📄
This commit is contained in:
12
src/game.rs
12
src/game.rs
@ -358,9 +358,9 @@ pub fn discard(
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Player::B => &mut game_state.hands[1],
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};
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gen_event!(game_state.events, Event::Discard(player.clone()));
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if None == player_hand.cards.get(hand_index) {
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return Err(format!("Discard index out of bounds: {}", hand_index));
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}
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if None == player_hand.cards.get(hand_index) {
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return Err(format!("Discard index out of bounds: {}", hand_index));
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}
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let card = player_hand.cards.remove(hand_index);
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if shadow {
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game_state.shadow_realm.push(card);
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@ -386,7 +386,7 @@ pub fn undiscard(
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&mut game_state.discard_pile
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};
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if None == pile.get(pile_index) {
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return Err(format!("Discard index out of bounds: {}", pile_index));
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return Err(format!("Discard index out of bounds: {}", pile_index));
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}
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gen_event!(game_state.events, Event::Undiscard(player.clone()));
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player_hand.cards.push(pile.remove(pile_index));
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@ -422,7 +422,7 @@ pub fn unkill(
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&mut game_state.discard_pile
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};
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if None == pile.get(pile_index) {
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let pile_name = if shadow {
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let pile_name = if shadow {
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"shadow realm"
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} else {
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"discard pile"
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@ -460,7 +460,7 @@ pub fn transfer_dead_card(
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(&mut game_state.discard_pile, &mut game_state.shadow_realm)
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};
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if pile_index >= source.len() {
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if None == source.get(pile_index) {
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let direction = if shadow_to_discard {
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"shadow realm -> discard pile"
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} else {
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