Initial commit - seoxi's first REST
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93
src/main.rs
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93
src/main.rs
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mod game;
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use game::GameState;
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use game::Player;
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use rocket::response::status::BadRequest;
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use rocket::State;
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use std::sync::{Arc, Mutex};
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#[macro_use]
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extern crate rocket;
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#[get("/")]
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fn index() -> &'static str {
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"Hello, world!"
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}
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#[get("/shuffle/<player_id>")]
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fn shuffle(
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player_id: &str,
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game_state_arc: &State<ArcMutexGameState>,
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) -> Result<String, BadRequest<String>> {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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let player = match player_id {
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"a" => Player::A,
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"b" => Player::B,
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_ => return Err(BadRequest(format!("Invalid player {}.", player_id))),
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};
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game::shuffle(&mut game_state, player);
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Ok(format!("Deck Shuffled!"))
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}
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#[get("/get_events")]
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fn get_events(game_state_arc: &State<ArcMutexGameState>) -> String {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let game_state = game_state_mutex.lock().unwrap();
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format!("{}", game::get_events(&game_state))
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}
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#[get("/get_state/<player_id>")]
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fn get_state(
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player_id: &str,
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game_state_arc: &State<ArcMutexGameState>,
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) -> Result<String, BadRequest<String>> {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let game_state = game_state_mutex.lock().unwrap();
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let player = match player_id {
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"a" => Player::A,
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"b" => Player::B,
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_ => return Err(BadRequest(format!("Invalid player {}.", player_id))),
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};
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Ok(format!(
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"{}",
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game::get_game_one_player(&game_state, player)
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))
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}
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#[get("/draw/<player_id>/<count>")]
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fn draw(
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player_id: &str,
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count: usize,
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game_state_arc: &State<ArcMutexGameState>,
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) -> Result<String, BadRequest<String>> {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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let player = match player_id {
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"a" => Player::A,
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"b" => Player::B,
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_ => return Err(BadRequest(format!("Invalid player {}.", player_id))),
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};
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game::draw(&mut game_state, count, player.clone());
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Ok(format!(
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"{}",
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game::get_game_one_player(&game_state, player)
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))
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}
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struct ArcMutexGameState {
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state: Arc<Mutex<GameState>>,
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}
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#[launch]
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fn rocket() -> _ {
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let mut game_state = game::new();
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let game_state_arc = Arc::new(Mutex::new(game_state));
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rocket::build()
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.mount("/", routes![index, get_events])
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.mount("/", routes![get_state])
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.mount("/", routes![draw])
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.mount("/", routes![shuffle])
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.manage(ArcMutexGameState {
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state: game_state_arc,
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})
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}
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