More implemented.

This commit is contained in:
Seoxi Ryouko
2025-02-08 00:17:11 -06:00
parent a9e8b2195c
commit c188cfc5e8
5 changed files with 184 additions and 71 deletions

View File

@ -1,32 +1,21 @@
#[macro_use]
extern crate rocket;
mod game;
use game::GameState;
use game::Player;
use rocket::fs::{relative, FileServer};
use rocket::response::status::BadRequest;
use rocket::State;
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
#[macro_use]
extern crate rocket;
use uuid::Uuid;
#[get("/")]
fn index() -> &'static str {
"Hello, world!"
}
#[get("/shuffle/<player_id>")]
fn shuffle(
player_id: &str,
game_state_arc: &State<ArcMutexGameState>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_id {
"a" => Player::A,
"b" => Player::B,
_ => return Err(BadRequest(format!("Invalid player {}.", player_id))),
};
game::shuffle(&mut game_state, player);
Ok(format!("Deck Shuffled!"))
fn index(player_uuids: &State<PlayerUuids>) -> String {
format!(
"a: localhost:8000/{}/\nb: localhost:8000/{}/",
player_uuids.a, player_uuids.b
)
}
#[get("/get_events")]
@ -36,41 +25,93 @@ fn get_events(game_state_arc: &State<ArcMutexGameState>) -> String {
format!("{}", game::get_events(&game_state))
}
#[get("/get_state/<player_id>")]
fn get_state(
player_id: &str,
game_state_arc: &State<ArcMutexGameState>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let game_state = game_state_mutex.lock().unwrap();
let player = match player_id {
"a" => Player::A,
"b" => Player::B,
_ => return Err(BadRequest(format!("Invalid player {}.", player_id))),
};
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player)
))
}
#[get("/draw/<player_id>/<count>")]
fn draw(
player_id: &str,
count: usize,
#[post("/<uuid>/shuffle")]
fn shuffle(
uuid: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_id {
"a" => Player::A,
"b" => Player::B,
_ => return Err(BadRequest(format!("Invalid player {}.", player_id))),
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::shuffle(&mut game_state, player.clone());
Ok(format!("Deck Shuffled!"))
}
#[get("/<uuid>/pass")]
fn pass(
uuid: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
match player_uuids.map.get(&uuid) {
Some(_) => (),
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
game::pass(&mut game_state);
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/get_state")]
fn get_state(
uuid: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player.clone())
))
}
#[get("/<uuid>/draw/<count>")]
fn draw(
uuid: Uuid,
count: usize,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::draw(&mut game_state, count, player.clone());
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player)
game::get_game_one_player(&game_state, player.clone())
))
}
#[get("/<uuid>/life/<count>")]
fn life(
uuid: Uuid,
count: i32,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::change_life(&mut game_state, count, player.clone());
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player.clone())
))
}
@ -78,16 +119,41 @@ struct ArcMutexGameState {
state: Arc<Mutex<GameState>>,
}
struct PlayerUuids {
a: Uuid,
b: Uuid,
map: HashMap<Uuid, Player>,
}
#[launch]
fn rocket() -> _ {
let mut game_state = game::new();
let game_state = game::new();
let game_state_arc = Arc::new(Mutex::new(game_state));
let a_uuid: Uuid = Uuid::new_v4();
let b_uuid: Uuid = Uuid::new_v4();
let uuid_map = HashMap::from([(a_uuid, Player::A), (b_uuid, Player::B)]);
println!("A: {}", a_uuid);
println!("B: {}", b_uuid);
rocket::build()
.mount("/", routes![index, get_events])
.mount("/", routes![get_state])
.mount("/", routes![draw])
.mount("/", routes![shuffle])
.mount(
format!("/{}", a_uuid.hyphenated()),
FileServer::from(relative!("static")),
)
.mount(
format!("/{}", b_uuid.hyphenated()),
FileServer::from(relative!("static")),
)
.mount(
"/",
routes![index, get_events, get_state, draw, shuffle, pass, life,],
)
.manage(ArcMutexGameState {
state: game_state_arc,
})
.manage(PlayerUuids {
a: a_uuid,
b: b_uuid,
map: uuid_map,
})
}