More implemented.

This commit is contained in:
Seoxi Ryouko
2025-02-08 00:17:11 -06:00
parent a9e8b2195c
commit c188cfc5e8
5 changed files with 184 additions and 71 deletions

1
.gitignore vendored
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@ -1 +1,2 @@
/target
Rocket.toml

1
Cargo.lock generated
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@ -1105,6 +1105,7 @@ dependencies = [
"rocket_codegen",
"rocket_http",
"serde",
"serde_json",
"state",
"tempfile",
"time",

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@ -13,7 +13,7 @@ features = [ "serde" ]
[dependencies.rocket]
version = "0.5.1"
features = [ "uuid" ]
features = [ "uuid", "json" ]
[dependencies.uuid]
version = "1.13.1"

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@ -1,7 +1,6 @@
use rand::seq::SliceRandom;
use rand::{random_bool, rng};
use rocket::serde::{Deserialize, Serialize};
use std::collections::HashMap;
use url::Url;
use uuid::Uuid;
@ -17,7 +16,7 @@ struct CardInfo {
count: usize,
}
#[derive(Deserialize, Serialize, Clone)]
#[derive(Deserialize, Serialize, Clone, Copy)]
#[serde(crate = "rocket::serde")]
pub enum Player {
A,
@ -46,7 +45,15 @@ struct Hand {
enum Event {
Shuffle(Player),
Draw(Player, usize),
Pass,
Pass(Player, Player),
ChangeLifeTotal(Player, i32, i32),
}
#[derive(Serialize, Clone)]
#[serde(crate = "rocket::serde")]
struct CountedEvent {
id: usize,
event: Event,
}
#[derive(Clone)]
@ -56,9 +63,10 @@ pub struct GameState {
shadow_realm: Vec<Uuid>,
play: Vec<InPlay>,
hands: Vec<Hand>,
life_totals: Vec<i32>,
turn_player: Player,
card_map: HashMap<Uuid, CardInfo>,
events: Vec<Event>,
//card_map: HashMap<Uuid, CardInfo>,
events: Vec<CountedEvent>,
}
#[derive(Serialize)]
@ -68,13 +76,14 @@ pub struct OnePlayerGameState {
shadow_realm: Vec<Uuid>,
play: Vec<InPlay>,
hand: Vec<Uuid>,
life_totals: Vec<i32>,
turn_player: Player,
opponent_cards_in_hand: usize,
you: Player,
}
impl GameState {
pub fn as_one_player(&self, player: Player) -> OnePlayerGameState {
fn as_one_player(&self, player: Player) -> OnePlayerGameState {
OnePlayerGameState {
discard_pile: self.discard_pile.clone(),
shadow_realm: self.shadow_realm.clone(),
@ -83,6 +92,7 @@ impl GameState {
Player::A => self.hands[0].cards.clone(),
_ => self.hands[1].cards.clone(),
},
life_totals: self.life_totals.clone(),
turn_player: self.turn_player.clone(),
opponent_cards_in_hand: match player {
Player::A => self.hands[1].cards.len(),
@ -97,17 +107,17 @@ const CARD_DATA_JSON: &str = include_str!("cards.json");
pub fn new() -> GameState {
let parsed_cards: Vec<CardInfo> = serde_json::from_str(CARD_DATA_JSON).unwrap();
let card_map = parsed_cards
.into_iter()
.map(|card| (card.scryfall_id, card))
.collect::<HashMap<_, _>>();
/*let card_map = parsed_cards
.into_iter()
.map(|card| (card.scryfall_id, card))
.collect::<HashMap<_, _>>();*/
let starting_player = match random_bool(0.5) {
true => Player::A,
_ => Player::B,
};
let mut deck: Vec<Uuid> = card_map
let mut deck: Vec<Uuid> = parsed_cards
.iter()
.flat_map(move |(id, card)| vec![id.clone(); card.count])
.flat_map(move |card| vec![card.scryfall_id.clone(); card.count])
.collect();
deck.shuffle(&mut rng());
GameState {
@ -125,8 +135,9 @@ pub fn new() -> GameState {
owner: Player::B,
},
],
life_totals: vec![20; 2],
turn_player: starting_player,
card_map,
//card_map,
events: vec![],
}
}
@ -136,9 +147,10 @@ pub fn draw(game_state: &mut GameState, count: usize, player: Player) {
Player::A => &mut game_state.hands[0],
_ => &mut game_state.hands[1],
};
game_state
.events
.push(Event::Draw(player.clone(), count.clone()));
game_state.events.push(CountedEvent {
id: game_state.events.len(),
event: Event::Draw(player.clone(), count.clone()),
});
player_hand.cards.extend_from_slice(
game_state
.deck
@ -148,7 +160,10 @@ pub fn draw(game_state: &mut GameState, count: usize, player: Player) {
}
pub fn shuffle(game_state: &mut GameState, player: Player) {
game_state.events.push(Event::Shuffle(player));
game_state.events.push(CountedEvent {
id: game_state.events.len(),
event: Event::Shuffle(player),
});
game_state.deck.shuffle(&mut rng());
}
@ -159,3 +174,33 @@ pub fn get_game_one_player(game_state: &GameState, player: Player) -> String {
pub fn get_events(game_state: &GameState) -> String {
serde_json::to_string(&game_state.events).unwrap()
}
pub fn pass(game_state: &mut GameState) {
let current_player = &game_state.turn_player;
let new_player = match current_player {
Player::A => Player::B,
_ => Player::A,
};
game_state.events.push(CountedEvent {
id: game_state.events.len(),
event: Event::Pass(*current_player, new_player.clone()),
});
game_state.turn_player = new_player;
}
pub fn change_life(game_state: &mut GameState, diff: i32, player: Player) {
let mut player_life = match player {
Player::A => game_state.life_totals[0].clone(),
_ => game_state.life_totals[1].clone(),
};
//let diffed_player = player_life.clone() + diff;
game_state.events.push(CountedEvent {
id: game_state.events.len(),
event: Event::ChangeLifeTotal(player, player_life.clone(), player_life.clone() + diff),
});
player_life += diff;
match player {
Player::A => game_state.life_totals[0] = player_life,
_ => game_state.life_totals[1] = player_life,
};
}

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@ -1,32 +1,21 @@
#[macro_use]
extern crate rocket;
mod game;
use game::GameState;
use game::Player;
use rocket::fs::{relative, FileServer};
use rocket::response::status::BadRequest;
use rocket::State;
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
#[macro_use]
extern crate rocket;
use uuid::Uuid;
#[get("/")]
fn index() -> &'static str {
"Hello, world!"
}
#[get("/shuffle/<player_id>")]
fn shuffle(
player_id: &str,
game_state_arc: &State<ArcMutexGameState>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_id {
"a" => Player::A,
"b" => Player::B,
_ => return Err(BadRequest(format!("Invalid player {}.", player_id))),
};
game::shuffle(&mut game_state, player);
Ok(format!("Deck Shuffled!"))
fn index(player_uuids: &State<PlayerUuids>) -> String {
format!(
"a: localhost:8000/{}/\nb: localhost:8000/{}/",
player_uuids.a, player_uuids.b
)
}
#[get("/get_events")]
@ -36,41 +25,93 @@ fn get_events(game_state_arc: &State<ArcMutexGameState>) -> String {
format!("{}", game::get_events(&game_state))
}
#[get("/get_state/<player_id>")]
fn get_state(
player_id: &str,
game_state_arc: &State<ArcMutexGameState>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let game_state = game_state_mutex.lock().unwrap();
let player = match player_id {
"a" => Player::A,
"b" => Player::B,
_ => return Err(BadRequest(format!("Invalid player {}.", player_id))),
};
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player)
))
}
#[get("/draw/<player_id>/<count>")]
fn draw(
player_id: &str,
count: usize,
#[post("/<uuid>/shuffle")]
fn shuffle(
uuid: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_id {
"a" => Player::A,
"b" => Player::B,
_ => return Err(BadRequest(format!("Invalid player {}.", player_id))),
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::shuffle(&mut game_state, player.clone());
Ok(format!("Deck Shuffled!"))
}
#[get("/<uuid>/pass")]
fn pass(
uuid: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
match player_uuids.map.get(&uuid) {
Some(_) => (),
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
game::pass(&mut game_state);
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/get_state")]
fn get_state(
uuid: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player.clone())
))
}
#[get("/<uuid>/draw/<count>")]
fn draw(
uuid: Uuid,
count: usize,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::draw(&mut game_state, count, player.clone());
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player)
game::get_game_one_player(&game_state, player.clone())
))
}
#[get("/<uuid>/life/<count>")]
fn life(
uuid: Uuid,
count: i32,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::change_life(&mut game_state, count, player.clone());
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player.clone())
))
}
@ -78,16 +119,41 @@ struct ArcMutexGameState {
state: Arc<Mutex<GameState>>,
}
struct PlayerUuids {
a: Uuid,
b: Uuid,
map: HashMap<Uuid, Player>,
}
#[launch]
fn rocket() -> _ {
let mut game_state = game::new();
let game_state = game::new();
let game_state_arc = Arc::new(Mutex::new(game_state));
let a_uuid: Uuid = Uuid::new_v4();
let b_uuid: Uuid = Uuid::new_v4();
let uuid_map = HashMap::from([(a_uuid, Player::A), (b_uuid, Player::B)]);
println!("A: {}", a_uuid);
println!("B: {}", b_uuid);
rocket::build()
.mount("/", routes![index, get_events])
.mount("/", routes![get_state])
.mount("/", routes![draw])
.mount("/", routes![shuffle])
.mount(
format!("/{}", a_uuid.hyphenated()),
FileServer::from(relative!("static")),
)
.mount(
format!("/{}", b_uuid.hyphenated()),
FileServer::from(relative!("static")),
)
.mount(
"/",
routes![index, get_events, get_state, draw, shuffle, pass, life,],
)
.manage(ArcMutexGameState {
state: game_state_arc,
})
.manage(PlayerUuids {
a: a_uuid,
b: b_uuid,
map: uuid_map,
})
}