Added basic play functionality 😏
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2
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2
build
@ -1,5 +1,5 @@
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#!/usr/bin/env bash
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lsc --no-header -bco web/static/ web/src/script.ls || exit 1
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npx sass --no-source-map web/src/style.scss web/static/style.css || exit 2
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npx sass --no-source-map web/src/style.scss web/dynamic/style.css || exit 2
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rustfmt src/*.rs || exit 3
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cargo $(basename $0) "${@:1}"
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@ -5,6 +5,7 @@
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const $view-card = document.query-selector '#view-card'
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const $view-card-container = document.query-selector '#view-card-container'
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const $param = document.query-selector '#param'
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const $play = document.query-selector '#play'
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const [push-param, pop-param] = (->
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param = ""
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clear-param-timer = 0
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@ -28,6 +29,7 @@
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[push-param, pop-full-param]
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)!
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const unwrap_uuid = (.replace /^\{|\}$/g '')
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const gen-array = -> Array.from { length: it }, (_, i) -> i
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const cards = await fetch \./cards.json .then (.json!) .catch err
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const make-card = ->
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@ -51,6 +53,7 @@
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events-json = await fetch \/get_events .then (.text!) .catch err
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events = JSON.parse events-json
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play-map = new Map player-state.play.map -> [it.id, it]
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play-id-list = [...player-state.play.map (.play_id)].sort!join \|
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return { player-state-json, player-state, events-json, events, play-map }
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const show-card$ = (e) ->
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@ -62,52 +65,75 @@
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e.target.add-event-listener \mouseleave hide-card$
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state = await get-state!
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const apply-state$ = ->
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gen-opponent-cards$ it.opponent_cards_in_hand
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{ player-state, play-id-list } = it
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console.log it
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gen-opponent-cards$ player-state.opponent_cards_in_hand
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if document.body.class-list.contains \my-turn
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document.body.class-list.remove \my-turn if it.you != it.turn_player
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document.body.class-list.remove \my-turn if player-state.you != player-state.turn_player
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else
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document.body.class-list.add \my-turn if it.you == it.turn_player
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if it.hand.length != $own-hand.children.length
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document.body.class-list.add \my-turn if player-state.you == player-state.turn_player
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if player-state.hand.length != $own-hand.children.length
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$own-hand.innerHTML = ''
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it.hand.for-each (card-id, index) ->
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player-state.hand.for-each (card-id, index) ->
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card-data = cards[card-id]
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card = make-card card-data.jpg
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card.set-attribute \data-index index
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card.set-attribute \data-text card-data.txt
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card.add-event-listener \mouseenter show-card$
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card.set-attribute \data-png card-data.png
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card
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..set-attribute \data-hand-index index
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..set-attribute \data-text card-data.txt
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..set-attribute \data-png card-data.png
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..add-event-listener \mouseenter show-card$
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$own-hand.append-child card
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apply-state$ state.player-state
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next-play-id-list = [...player-state.play.map (.play_id)].sort!join \|
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if play-id-list !== next-play-id-list
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$play.innerHTML = ''
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player-state.play.for-each ->
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card-data = cards[unwrap_uuid it.id]
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img = make-card card-data.jpg
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img
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..class-list.add \in-play-card
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..style
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..transform = 'translate(-50%, -50%)'
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..left = it.position_x + \%
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..top = it.position_y + \%
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..set-attribute \data-png card-data.png
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..set-attribute \data-play-id it.play_id
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..add-event-listener \mouseenter show-card$
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$play.append-child img
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apply-state$ state
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set-interval (->>
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const new-state = await get-state!
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unless new-state.player-state-json == state.player-state-json
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apply-state$ new-state.player-state
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apply-state$ new-state
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state := new-state
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window.state = state
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), 1000
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mouse-x = mouse-y = 0
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document
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..addEventListener \mousemove ->
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..add-event-listener \mousemove ->
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mouse-x = it.client-x
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mouse-y = it.client-y
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if mouse-x > window.inner-width / 2
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if mouse-x > window.inner-width * 2 / 3
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$view-card-container.class-list.remove \right
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else
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else if mouse-x < window.inner-width / 3
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$view-card-container.class-list.add \right
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..addEventListener \keyup ->
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..add-event-listener \keyup ->
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current-mouse-node = [...document.query-selector-all \:hover][* - 1]
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switch it.key
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| \c => fetch "./draw/#{pop-param!}"
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| \e => fetch "./pass"
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| \0 \1 \2 \3 \4 \5 \6 \7 \8 \9 => push-param that
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| \t =>
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if current-mouse-node?.has-attribute \data-index
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fetch "./fade/#{current-mouse-node.get-attribute \data-index}"
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if current-mouse-node?.has-attribute \data-hand-index
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fetch "./fade/#{current-mouse-node.get-attribute \data-hand-index}"
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| \y =>
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if current-mouse-node?.has-attribute \data-index
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fetch "./fade_bottom/#{current-mouse-node.get-attribute \data-index}"
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if current-mouse-node?.has-attribute \data-hand-index
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fetch "./fade_bottom/#{current-mouse-node.get-attribute \data-hand-index}"
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| ' ' =>
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if current-mouse-node?.has-attribute \data-index
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fetch "./play/#{current-mouse-node.get-attribute \data-index}"
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if current-mouse-node?.has-attribute \data-hand-index
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fetch "./play/#{current-mouse-node.get-attribute \data-hand-index}"
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| \r =>
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if current-mouse-node?.has-attribute \data-play-id
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fetch "./bounce/#{current-mouse-node.get-attribute \data-play-id}"
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)!
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@ -1,5 +1,7 @@
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$view-container-side-offset: 5%;
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$param-container-side-offset: 5%;
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$img-hand-height: 95%;
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$hand-height: 14%;
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*, *::before, *::after {
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box-sizing: border-box;
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@ -24,7 +26,7 @@ main {
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}
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.hand {
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height: 14%;
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height: $hand-height;
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width: 100%;
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background-color: #0002;
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display: flex;
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@ -34,7 +36,7 @@ main {
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align-items: center;
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img {
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display: flex;
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height: 95%;
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height: $img-hand-height;
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}
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}
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@ -93,3 +95,12 @@ aside {
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#play {
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flex-grow: 1;
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}
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#play {
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position: relative;
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}
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.in-play-card {
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position: absolute;
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height: calc(($img-hand-height / 100%) * ($hand-height / 100%) * 100vh);
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}
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