Switched to using POST, bugfixes📨
This commit is contained in:
@ -1,7 +1,8 @@
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(->>
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const err = -> console.error it
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const fetch-log = ->
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fetch it .then (->
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const fetch-post = ->
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const req = new Request it, { method: \POST }
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fetch req .then (->
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console.log it
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it
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) .catch err
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@ -50,7 +51,7 @@
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const get-play-size = -> $play.get-bounding-client-rect!
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const gen-array = -> Array.from { length: it }, (_, i) -> i
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const gen-array-of = (it, val) -> Array.from { length: it }, -> val
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const cards = await fetch-log \./cards.json .then (.json!)
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const cards = await fetch \./cards.json .then (.json!)
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const $make-card = ->
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$img = document.create-element \img
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$img.src = it
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@ -109,8 +110,8 @@
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| \discard => player-state.discard_pile
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| \shadow => player-state.shadow_realm
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| \deck => gen-array-of state.player-state.deck_size, null
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| \deck-revealed => await fetch-log \./get_deck .then (.json!)
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| _ => (console.error that) || []
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| \deck-revealed => await fetch-post \./get_deck .then (.json!)
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| _ => (err that) || []
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open-list list, $extra.get-attribute \data-pile-type
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if player-state.hand.length != $own-hand.children.length
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$own-hand.innerHTML = ''
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@ -172,7 +173,7 @@
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absolute-y = y
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else
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absolute-y = 100 - y
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fetch-log "./move/#{it.target.get-attribute \data-play-id}/#x/#absolute-y"
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fetch-post "./move/#{it.target.get-attribute \data-play-id}/#x/#absolute-y"
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$play.append-child img
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play-id-list := next-play-id-list
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else
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@ -239,82 +240,82 @@
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$current-mouse-node = [...document.query-selector-all \:hover][* - 1]
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switch it.key.to-lower-case!
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| \v =>
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fetch-log \./shuffle
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fetch-post \./shuffle
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if $extra.has-attribute \data-pile-type and \deck-revealed == $extra.get-attribute \data-pile-type
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$extra.class-list.add \hidden
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| \c => fetch-log "./draw/#{pop-param!}"
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| \e => fetch-log \./pass
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| \c => fetch-post "./draw/#{pop-param!}"
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| \e => fetch-post \./pass
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| \0 \1 \2 \3 \4 \5 \6 \7 \8 \9 => push-param that
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| \t =>
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if $current-mouse-node?.has-attribute \data-hand-index
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fetch-log "./fade/#{$current-mouse-node.get-attribute \data-hand-index}"
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fetch-post "./fade/#{$current-mouse-node.get-attribute \data-hand-index}"
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| \y =>
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if $current-mouse-node?.has-attribute \data-hand-index
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fetch-log "./fade_bottom/#{$current-mouse-node.get-attribute \data-hand-index}"
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fetch-post "./fade_bottom/#{$current-mouse-node.get-attribute \data-hand-index}"
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| ' ' =>
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if $current-mouse-node?.has-attribute \data-hand-index
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fetch-log "./play/#{$current-mouse-node.get-attribute \data-hand-index}"
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fetch-post "./play/#{$current-mouse-node.get-attribute \data-hand-index}"
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else if $current-mouse-node?.has-attribute \data-play-id
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if \true == $current-mouse-node.get-attribute \data-tapped
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$current-mouse-node.set-attribute \data-tapped \false
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else
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$current-mouse-node.set-attribute \data-tapped \true
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fetch-log "./tap/#{$current-mouse-node.get-attribute \data-play-id}"
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fetch-post "./tap/#{$current-mouse-node.get-attribute \data-play-id}"
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else if $current-mouse-node?.has-attribute \data-list-type
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switch $current-mouse-node.get-attribute \data-list-type
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| \discard
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fetch-log "./unkill/#{$current-mouse-node.get-attribute \data-index}"
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fetch-post "./unkill/#{$current-mouse-node.get-attribute \data-index}"
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| \deck , \deck-revealed
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return # will add play button
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| \shadow
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fetch-log "./unbanish/#{$current-mouse-node.get-attribute \data-index}"
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fetch-post "./unbanish/#{$current-mouse-node.get-attribute \data-index}"
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$current-mouse-node.parent-element.remove-child $current-mouse-node
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if !$extra.child-element-count
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$extra.class-list.add \hidden
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$extra.remove-attribute \data-pile-type
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| \r =>
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if $current-mouse-node?.has-attribute \data-play-id
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fetch-log "./bounce/#{$current-mouse-node.get-attribute \data-play-id}"
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fetch-post "./bounce/#{$current-mouse-node.get-attribute \data-play-id}"
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else if $current-mouse-node?.has-attribute \data-list-type
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switch $current-mouse-node.get-attribute \data-list-type
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| \discard
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fetch-log "./undiscard/#{$current-mouse-node.get-attribute \data-index}"
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fetch-post "./undiscard/#{$current-mouse-node.get-attribute \data-index}"
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| \deck , \deck-revealed
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fetch-log "./yoink/#{$current-mouse-node.get-attribute \data-index}"
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fetch-post "./yoink/#{$current-mouse-node.get-attribute \data-index}"
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| \shadow
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fetch-log "./remember/#{$current-mouse-node.get-attribute \data-index}"
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fetch-post "./remember/#{$current-mouse-node.get-attribute \data-index}"
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$current-mouse-node.parent-element.remove-child $current-mouse-node
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if !$extra.child-element-count
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$extra.class-list.add \hidden
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$extra.remove-attribute \data-pile-type
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| \d =>
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if $current-mouse-node?.has-attribute \data-hand-index
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fetch-log "./discard/#{$current-mouse-node.get-attribute \data-hand-index}"
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fetch-post "./discard/#{$current-mouse-node.get-attribute \data-hand-index}"
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else if $current-mouse-node?.has-attribute \data-play-id
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fetch-log "./kill/#{$current-mouse-node.get-attribute \data-play-id}"
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fetch-post "./kill/#{$current-mouse-node.get-attribute \data-play-id}"
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else if $current-mouse-node?.has-attribute \data-list-type
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switch $current-mouse-node.get-attribute \data-list-type
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| \discard
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return
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| \deck , \deck-revealed
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fetch-log "./yoink_mill/#{$current-mouse-node.get-attribute \data-index}"
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fetch-post "./yoink_mill/#{$current-mouse-node.get-attribute \data-index}"
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| \shadow
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fetch-log "./undiscard/#{$current-mouse-node.get-attribute \data-index}"
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fetch-post "./unshadow/#{$current-mouse-node.get-attribute \data-index}"
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$current-mouse-node.parent-element.remove-child $current-mouse-node
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if !$extra.child-element-count
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$extra.class-list.add \hidden
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$extra.remove-attribute \data-pile-type
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| \s =>
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if $current-mouse-node?.has-attribute \data-hand-index
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fetch-log "./forget/#{$current-mouse-node.get-attribute \data-hand-index}"
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fetch-post "./forget/#{$current-mouse-node.get-attribute \data-hand-index}"
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else if $current-mouse-node?.has-attribute \data-play-id
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fetch-log "./banish/#{$current-mouse-node.get-attribute \data-play-id}"
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fetch-post "./banish/#{$current-mouse-node.get-attribute \data-play-id}"
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else if $current-mouse-node?.has-attribute \data-list-type
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switch $current-mouse-node.get-attribute \data-list-type
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| \discard
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fetch-log "./shadow/#{$current-mouse-node.get-attribute \data-index}"
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fetch-post "./shadow/#{$current-mouse-node.get-attribute \data-index}"
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| \deck , \deck-revealed
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fetch-log "./yoink_xmill/#{$current-mouse-node.get-attribute \data-index}"
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fetch-post "./yoink_xmill/#{$current-mouse-node.get-attribute \data-index}"
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| \shadow
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return
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$current-mouse-node.parent-element.remove-child $current-mouse-node
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@ -326,12 +327,12 @@
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$extra.remove-attribute \data-pile-type
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| \x =>
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if it.shift-key || state.player-state.turn_player == state.player-state.you
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fetch-log \./untap_all
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fetch-post \./untap_all
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[...$play.children]
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.filter -> \true == it.get-attribute \data-owned
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.for-each -> it.set-attribute \data-tapped false
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| \f =>
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fetch-log \./get_deck .then ->>
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fetch-post \./get_deck .then ->>
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const deck = await it.json!
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open-list deck, \deck-revealed
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)!
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