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2 Commits

Author SHA1 Message Date
be5a969600 Added untap hotkey⍼ 2025-02-28 03:45:25 -06:00
02f7d391fc Implemented more hotkeys🌶️ 2025-02-28 03:14:49 -06:00
5 changed files with 196 additions and 7 deletions

View File

@ -6,7 +6,11 @@ definitely not a shameless untap clone
# todo
+ Add drag-and-drop from hand and piles
+ Add hotkeys for every zone
+ Add untap all hotkey
+ Add hotkeys for every zone (Almost done!)
+ ~~Add untap all hotkey~~
+ Add viewing top of deck
+ Add score values (usable for life counters)
# maybe todo
+ Make deck information, piles, and score info json-configurable
+ Use cookies instead of hardcoded url uuid

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@ -16,7 +16,7 @@ struct CardInfo {
count: usize,
}
#[derive(Deserialize, Serialize, Clone, Copy, Debug)]
#[derive(Deserialize, Serialize, Clone, Copy, Debug, PartialEq)]
pub enum Player {
A,
B,
@ -53,8 +53,11 @@ enum Event {
Bounce(Player),
Tap(Uuid),
Discard(Player),
Undiscard(Player),
Kill(Uuid, bool),
Unkill(Uuid, bool),
TransferDeadCard(Uuid, bool),
UntapAll(Player),
}
#[derive(Serialize, Clone, Debug)]
@ -298,6 +301,23 @@ pub fn discard(game_state: &mut GameState, hand_index: usize, player: Player, sh
}
}
pub fn undiscard(game_state: &mut GameState, pile_index: usize, player: Player, shadow: bool) {
let player_hand = match player {
Player::A => &mut game_state.hands[0],
Player::B => &mut game_state.hands[1],
};
game_state.events.push(CountedEvent {
id: game_state.events.len(),
event: Event::Undiscard(player.clone()),
});
let card = if shadow {
game_state.shadow_realm.remove(pile_index)
} else {
game_state.discard_pile.remove(pile_index)
};
player_hand.cards.push(card);
}
pub fn kill(game_state: &mut GameState, play_id: Uuid, shadow: bool) {
let played_card = game_state.play.remove(&play_id).unwrap();
game_state.events.push(CountedEvent {
@ -334,3 +354,33 @@ pub fn unkill(game_state: &mut GameState, player: Player, pile_index: usize, sha
},
);
}
pub fn transfer_dead_card(game_state: &mut GameState, pile_index: usize, shadow_to_discard: bool) {
let card_id = if shadow_to_discard {
let card = game_state.shadow_realm.remove(pile_index);
let ret = card.clone();
game_state.discard_pile.push(card);
ret
} else {
let card = game_state.discard_pile.remove(pile_index);
let ret = card.clone();
game_state.shadow_realm.push(card);
ret
};
game_state.events.push(CountedEvent {
id: game_state.events.len(),
event: Event::TransferDeadCard(card_id, shadow_to_discard),
});
}
pub fn untap_all(game_state: &mut GameState, player: Player) {
game_state.events.push(CountedEvent {
id: game_state.events.len(),
event: Event::UntapAll(player),
});
for (_, card) in game_state.play.iter_mut() {
if card.owner == player {
card.tapped = false;
}
}
}

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@ -230,6 +230,74 @@ fn banish(
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/unshadow/<index>")]
fn unshadow(
uuid: Uuid,
index: usize,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
match player_uuids.map.get(&uuid) {
Some(_) => (),
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
game::transfer_dead_card(&mut game_state, index, true);
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/undiscard/<index>")]
fn undiscard(
uuid: Uuid,
index: usize,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
game::undiscard(&mut game_state, index, player.clone(), false);
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/remember/<index>")]
fn remember(
uuid: Uuid,
index: usize,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
game::undiscard(&mut game_state, index, player.clone(), true);
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/shadow/<index>")]
fn shadow(
uuid: Uuid,
index: usize,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
match player_uuids.map.get(&uuid) {
Some(_) => (),
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
game::transfer_dead_card(&mut game_state, index, false);
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/get_state")]
fn get_state(
uuid: Uuid,
@ -248,6 +316,25 @@ fn get_state(
))
}
#[get("/<uuid>/untap_all")]
fn untap_all(
uuid: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::untap_all(&mut game_state, player.clone());
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player.clone())
))
}
#[get("/<uuid>/draw/<count>")]
fn draw(
uuid: Uuid,
@ -389,7 +476,12 @@ fn rocket() -> _ {
forget,
banish,
unkill,
unbanish
unbanish,
shadow,
unshadow,
undiscard,
remember,
untap_all,
],
)
.manage(ArcMutexGameState {

View File

@ -11,6 +11,7 @@
const $view-card-container = document.query-selector '#view-card-container'
const $param = document.query-selector '#param'
const $play = document.query-selector '#play'
window.$play = play
const $discard-pile = document.query-selector '#discard-pile'
const $discard-pile-img = document.query-selector '#discard-pile-img'
const $discard-pile-count = document.query-selector '#discard-pile-count'
@ -232,7 +233,7 @@
$view-card-container.class-list.add \right
..add-event-listener \keyup ->
$current-mouse-node = [...document.query-selector-all \:hover][* - 1]
switch it.key
switch it.key.to-lower-case!
| \c => fetch-log "./draw/#{pop-param!}"
| \e => fetch-log "./pass"
| \0 \1 \2 \3 \4 \5 \6 \7 \8 \9 => push-param that
@ -264,18 +265,60 @@
| \r =>
if $current-mouse-node?.has-attribute \data-play-id
fetch-log "./bounce/#{$current-mouse-node.get-attribute \data-play-id}"
else if $current-mouse-node?.has-attribute \data-list-type
switch $current-mouse-node.get-attribute \data-list-type
| \discard
fetch-log "./undiscard/#{$current-mouse-node.get-attribute \data-index}"
| \deck
void #fetch-log "./unshadow/#{$current-mouse-node.get-attribute \data-index}"
| \shadow
fetch-log "./remember/#{$current-mouse-node.get-attribute \data-index}"
$current-mouse-node.parent-element.remove-child $current-mouse-node
if !$extra.child-element-count
$extra.class-list.add \hidden
$extra.remove-attribute \data-pile-type
| \d =>
if $current-mouse-node?.has-attribute \data-hand-index
fetch-log "./discard/#{$current-mouse-node.get-attribute \data-hand-index}"
else if $current-mouse-node?.has-attribute \data-play-id
fetch-log "./kill/#{$current-mouse-node.get-attribute \data-play-id}"
else if $current-mouse-node?.has-attribute \data-list-type
switch $current-mouse-node.get-attribute \data-list-type
| \discard
return #fetch-log "./unkill/#{$current-mouse-node.get-attribute \data-index}"
| \deck
void #fetch-log "./unkill/#{$current-mouse-node.get-attribute \data-index}"
| \shadow
fetch-log "./unshadow/#{$current-mouse-node.get-attribute \data-index}"
$current-mouse-node.parent-element.remove-child $current-mouse-node
if !$extra.child-element-count
$extra.class-list.add \hidden
$extra.remove-attribute \data-pile-type
| \s =>
if $current-mouse-node?.has-attribute \data-hand-index
fetch-log "./forget/#{$current-mouse-node.get-attribute \data-hand-index}"
else if $current-mouse-node?.has-attribute \data-play-id
fetch-log "./banish/#{$current-mouse-node.get-attribute \data-play-id}"
else if $current-mouse-node?.has-attribute \data-list-type
switch $current-mouse-node.get-attribute \data-list-type
| \discard
fetch-log "./shadow/#{$current-mouse-node.get-attribute \data-index}"
| \deck
void #fetch-log "./unbanish/#{$current-mouse-node.get-attribute \data-index}"
| \shadow
return #fetch-log "./unshadow/#{$current-mouse-node.get-attribute \data-index}"
$current-mouse-node.parent-element.remove-child $current-mouse-node
if !$extra.child-element-count
$extra.class-list.add \hidden
$extra.remove-attribute \data-pile-type
| \q =>
$extra.class-list.add \hidden
$extra.remove-attribute \data-pile-type
| \x =>
console.log
if it.shift-key || state.player-state.turn_player == state.player-state.you
fetch-log \./untap_all
[...$play.children]
.filter -> \true == it.get-attribute \data-owned
.for-each -> it.set-attribute \data-tapped false
)!

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@ -49,7 +49,7 @@ main {
#extra {
transition: height 0.5s;
overflow: hidden;
overflow: auto;
background-color: #222d;
}