Files
dandadan/src/main.rs
2025-02-08 09:32:03 -06:00

276 lines
8.4 KiB
Rust

#[macro_use]
extern crate rocket;
mod game;
use game::GameState;
use game::Player;
use rocket::fs::{relative, FileServer};
use rocket::response::status::BadRequest;
use rocket::State;
use std::collections::HashMap;
use std::sync::{Arc, Mutex};
use uuid::{uuid, Uuid};
#[get("/")]
fn index(player_uuids: &State<PlayerUuids>) -> String {
format!(
"localhost:8000/{}/\nlocalhost:8000/{}/",
player_uuids.a, player_uuids.b
)
}
#[get("/get_events")]
fn get_events(game_state_arc: &State<ArcMutexGameState>) -> String {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let game_state = game_state_mutex.lock().unwrap();
format!("{}", game::get_events(&game_state))
}
#[post("/<uuid>/shuffle")]
fn shuffle(
uuid: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::shuffle(&mut game_state, player.clone());
Ok(format!("Deck Shuffled!"))
}
#[get("/<uuid>/pass")]
fn pass(
uuid: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
match player_uuids.map.get(&uuid) {
Some(_) => (),
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
game::pass(&mut game_state);
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/bounce/<play_id>")]
fn bounce(
uuid: Uuid,
play_id: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
match player_uuids.map.get(&uuid) {
Some(_) => (),
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
game::bounce(&mut game_state, play_id);
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/tap/<play_id>")]
fn tap(
uuid: Uuid,
play_id: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
match player_uuids.map.get(&uuid) {
Some(_) => (),
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
game::tap(&mut game_state, play_id);
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/play/<index>")]
fn play(
uuid: Uuid,
index: usize,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
game::play_from_hand(&mut game_state, index, player.clone());
//println!("{:#?}", game_state);
Ok(format!("{}", game::get_events(&game_state)))
}
#[get("/<uuid>/get_state")]
fn get_state(
uuid: Uuid,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player.clone())
))
}
#[get("/<uuid>/draw/<count>")]
fn draw(
uuid: Uuid,
count: usize,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::draw(&mut game_state, count, player.clone());
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player.clone())
))
}
#[get("/<uuid>/fade/<index>")]
fn fade(
uuid: Uuid,
index: usize,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::fade_from_hand(&mut game_state, index, player.clone(), false);
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player.clone())
))
}
#[get("/<uuid>/fade-bottom/<index>")]
fn fade_bottom(
uuid: Uuid,
index: usize,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::fade_from_hand(&mut game_state, index, player.clone(), true);
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player.clone())
))
}
#[get("/<uuid>/life/<count>")]
fn life(
uuid: Uuid,
count: i32,
game_state_arc: &State<ArcMutexGameState>,
player_uuids: &State<PlayerUuids>,
) -> Result<String, BadRequest<String>> {
let game_state_mutex = Arc::clone(&game_state_arc.state);
let mut game_state = game_state_mutex.lock().unwrap();
let player = match player_uuids.map.get(&uuid) {
Some(player) => player,
None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
};
game::change_life(&mut game_state, count, player.clone());
Ok(format!(
"{}",
game::get_game_one_player(&game_state, player.clone())
))
}
struct ArcMutexGameState {
state: Arc<Mutex<GameState>>,
}
struct PlayerUuids {
a: Uuid,
b: Uuid,
map: HashMap<Uuid, Player>,
}
#[launch]
fn rocket() -> _ {
let mut game_state = game::new();
game::draw(&mut game_state, 7, Player::A);
game::draw(&mut game_state, 7, Player::B);
let game_state_arc = Arc::new(Mutex::new(game_state));
#[cfg(debug_assertions)]
let a_uuid: Uuid = uuid!("9b0a2a95-72a9-4e03-930e-a9583d2a2a5a");
#[cfg(not(debug_assertions))]
let a_uuid: Uuid = Uuid::new_v4();
#[cfg(debug_assertions)]
let b_uuid: Uuid = uuid!("2efc0332-975d-4f71-9dd0-ffc9213098a5");
#[cfg(not(debug_assertions))]
let b_uuid: Uuid = Uuid::new_v4();
let uuid_map = HashMap::from([(a_uuid, Player::A), (b_uuid, Player::B)]);
println!("A: {}", a_uuid);
println!("B: {}", b_uuid);
rocket::build()
.mount("/", FileServer::from(relative!("static/assets")).rank(0))
.mount(
format!("/{}", a_uuid.hyphenated()),
FileServer::from(relative!("static")),
)
.mount(
format!("/{}", b_uuid.hyphenated()),
FileServer::from(relative!("static")),
)
.mount(
"/",
routes![
index,
get_events,
get_state,
draw,
shuffle,
pass,
life,
fade,
fade_bottom,
play,
bounce,
tap,
],
)
.manage(ArcMutexGameState {
state: game_state_arc,
})
.manage(PlayerUuids {
a: a_uuid,
b: b_uuid,
map: uuid_map,
})
}