276 lines
8.4 KiB
Rust
276 lines
8.4 KiB
Rust
#[macro_use]
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extern crate rocket;
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mod game;
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use game::GameState;
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use game::Player;
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use rocket::fs::{relative, FileServer};
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use rocket::response::status::BadRequest;
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use rocket::State;
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use std::collections::HashMap;
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use std::sync::{Arc, Mutex};
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use uuid::{uuid, Uuid};
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#[get("/")]
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fn index(player_uuids: &State<PlayerUuids>) -> String {
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format!(
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"localhost:8000/{}/\nlocalhost:8000/{}/",
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player_uuids.a, player_uuids.b
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)
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}
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#[get("/get_events")]
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fn get_events(game_state_arc: &State<ArcMutexGameState>) -> String {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let game_state = game_state_mutex.lock().unwrap();
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format!("{}", game::get_events(&game_state))
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}
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#[post("/<uuid>/shuffle")]
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fn shuffle(
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uuid: Uuid,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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game::shuffle(&mut game_state, player.clone());
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Ok(format!("Deck Shuffled!"))
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}
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#[get("/<uuid>/pass")]
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fn pass(
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uuid: Uuid,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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match player_uuids.map.get(&uuid) {
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Some(_) => (),
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::pass(&mut game_state);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/bounce/<play_id>")]
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fn bounce(
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uuid: Uuid,
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play_id: Uuid,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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match player_uuids.map.get(&uuid) {
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Some(_) => (),
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::bounce(&mut game_state, play_id);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/tap/<play_id>")]
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fn tap(
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uuid: Uuid,
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play_id: Uuid,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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match player_uuids.map.get(&uuid) {
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Some(_) => (),
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::tap(&mut game_state, play_id);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/play/<index>")]
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fn play(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::play_from_hand(&mut game_state, index, player.clone());
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//println!("{:#?}", game_state);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/get_state")]
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fn get_state(
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uuid: Uuid,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let game_state = game_state_mutex.lock().unwrap();
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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Ok(format!(
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"{}",
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game::get_game_one_player(&game_state, player.clone())
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))
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}
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#[get("/<uuid>/draw/<count>")]
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fn draw(
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uuid: Uuid,
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count: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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game::draw(&mut game_state, count, player.clone());
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Ok(format!(
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"{}",
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game::get_game_one_player(&game_state, player.clone())
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))
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}
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#[get("/<uuid>/fade/<index>")]
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fn fade(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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game::fade_from_hand(&mut game_state, index, player.clone(), false);
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Ok(format!(
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"{}",
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game::get_game_one_player(&game_state, player.clone())
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))
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}
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#[get("/<uuid>/fade-bottom/<index>")]
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fn fade_bottom(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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game::fade_from_hand(&mut game_state, index, player.clone(), true);
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Ok(format!(
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"{}",
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game::get_game_one_player(&game_state, player.clone())
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))
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}
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#[get("/<uuid>/life/<count>")]
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fn life(
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uuid: Uuid,
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count: i32,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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game::change_life(&mut game_state, count, player.clone());
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Ok(format!(
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"{}",
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game::get_game_one_player(&game_state, player.clone())
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))
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}
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struct ArcMutexGameState {
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state: Arc<Mutex<GameState>>,
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}
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struct PlayerUuids {
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a: Uuid,
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b: Uuid,
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map: HashMap<Uuid, Player>,
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}
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#[launch]
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fn rocket() -> _ {
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let mut game_state = game::new();
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game::draw(&mut game_state, 7, Player::A);
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game::draw(&mut game_state, 7, Player::B);
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let game_state_arc = Arc::new(Mutex::new(game_state));
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#[cfg(debug_assertions)]
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let a_uuid: Uuid = uuid!("9b0a2a95-72a9-4e03-930e-a9583d2a2a5a");
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#[cfg(not(debug_assertions))]
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let a_uuid: Uuid = Uuid::new_v4();
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#[cfg(debug_assertions)]
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let b_uuid: Uuid = uuid!("2efc0332-975d-4f71-9dd0-ffc9213098a5");
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#[cfg(not(debug_assertions))]
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let b_uuid: Uuid = Uuid::new_v4();
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let uuid_map = HashMap::from([(a_uuid, Player::A), (b_uuid, Player::B)]);
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println!("A: {}", a_uuid);
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println!("B: {}", b_uuid);
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rocket::build()
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.mount("/", FileServer::from(relative!("static/assets")).rank(0))
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.mount(
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format!("/{}", a_uuid.hyphenated()),
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FileServer::from(relative!("static")),
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)
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.mount(
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format!("/{}", b_uuid.hyphenated()),
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FileServer::from(relative!("static")),
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)
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.mount(
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"/",
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routes![
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index,
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get_events,
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get_state,
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draw,
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shuffle,
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pass,
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life,
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fade,
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fade_bottom,
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play,
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bounce,
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tap,
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],
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)
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.manage(ArcMutexGameState {
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state: game_state_arc,
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})
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.manage(PlayerUuids {
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a: a_uuid,
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b: b_uuid,
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map: uuid_map,
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})
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}
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