Files
dandadan/web/src/script.ls

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(->>
const err = -> console.error it
const fetch-log = ->
fetch it .then (->
console.log it
it
) .catch err
const $opponent-hand = document.query-selector '#opponent-hand'
const $own-hand = document.query-selector '#own-hand'
const $view-card = document.query-selector '#view-card'
const $view-card-container = document.query-selector '#view-card-container'
const $param = document.query-selector '#param'
const $play = document.query-selector '#play'
const $discard-pile = document.query-selector '#discard-pile'
const $discard-pile-img = document.query-selector '#discard-pile-img'
const $discard-pile-count = document.query-selector '#discard-pile-count'
const $shadow-realm = document.query-selector '#shadow-realm'
const $shadow-realm-img = document.query-selector '#shadow-realm-img'
const $shadow-realm-count = document.query-selector '#shadow-realm-count'
const $deck = document.query-selector '#deck'
const $deck-count = document.query-selector '#deck-count'
const $extra = document.query-selector '#extra'
const [push-param, pop-param] = (->
param = ""
clear-param-timer = 0
setInterval (->
clear-param-timer-- if clear-param-timer
param := "" unless clear-param-timer
$param.inner-text = param && "\xa0#param\xa0"
), 100
const push-param = ->
param += it
$param.inner-text = "\xa0#param\xa0"
clear-param-timer := 20
const pop-full-param = ->
ret = param
param := ""
$param.inner-text = "\xa0#param\xa0"
if ret == ""
1
else
+ret
[push-param, pop-full-param]
)!
play-id-list = ""
const clamp = (n, v, x) -> Math.min (Math.max v, n), x
const unwrap_uuid = (.replace /^\{|\}$/g '')
const get-play-size = -> $play.get-bounding-client-rect!
const gen-array = -> Array.from { length: it }, (_, i) -> i
const gen-array-of = (it, val) -> Array.from { length: it }, -> val
const cards = await fetch-log \./cards.json .then (.json!)
const $make-card = ->
$img = document.create-element \img
$img.src = it
$img
const $make-blank-card = -> $make-card \./card_back.png
const gen-opponent-cards$ = ->
diff = it - $opponent-hand.child-element-count
switch
| diff < 0
while diff++
$opponent-hand.remove-child $opponent-hand.first-child
| diff > 0
$opponent-hand.append ...(gen-array diff .map $make-blank-card)
| _
void
const get-state = ->>
player-state-json = await fetch \./get_state .then (.text!)
player-state = JSON.parse player-state-json
events-json = await fetch \/get_events .then (.text!)
events = JSON.parse events-json
play-map = new Map player-state.play.map -> [it.id, it]
return { player-state-json, player-state, events-json, events, play-map }
const show-card$ = (e) ->
const hide-card$ = ->
$view-card.style.opacity = 0
e.target.remove-event-listener \mouseleave hide-card$
$view-card.src = e.target.get-attribute \data-png
$view-card.style.opacity = 1
e.target.add-event-listener \mouseleave hide-card$
state = await get-state!
const apply-state$ = ->
{ player-state } = it
gen-opponent-cards$ player-state.opponent_cards_in_hand
if document.body.class-list.contains \my-turn
document.body.class-list.remove \my-turn if player-state.you != player-state.turn_player
else
document.body.class-list.add \my-turn if player-state.you == player-state.turn_player
$deck-count.inner-text = player-state.deck_size
if player-state.discard_pile.length
top-id = player-state.discard_pile[* - 1]
$discard-pile-img.src = cards[top-id].jpg
$discard-pile-img.set-attribute \data-png cards[top-id].png
else
$discard-pile-img.src = ""
$discard-pile-count.inner-text = player-state.discard_pile.length
if player-state.shadow_realm.length
top-id = player-state.shadow_realm[* - 1]
$shadow-realm-img.src = cards[top-id].jpg
$shadow-realm-img.set-attribute \data-png cards[top-id].png
else
$shadow-realm-img.src = ""
$shadow-realm-count.inner-text = player-state.shadow_realm.length
if $extra.has-attribute \data-pile-type
const list = switch $extra.get-attribute \data-pile-type
| \discard => player-state.discard_pile
| \shadow => player-state.shadow_realm
| \deck => gen-array-of state.player-state.deck_size, null
| _ => (console.log that) || []
open-list list, $extra.get-attribute \data-pile-type
if player-state.hand.length != $own-hand.children.length
$own-hand.innerHTML = ''
player-state.hand.for-each (card-id, index) ->
card-data = cards[card-id]
card = $make-card card-data.jpg
card
..set-attribute \data-hand-index index
..set-attribute \data-text card-data.txt
..set-attribute \data-png card-data.png
..add-event-listener \mouseenter show-card$
$own-hand.append-child card
next-play-id-list = [...player-state.play.map (.play_id)].sort!join \|
if play-id-list !== next-play-id-list
$play.innerHTML = ''
player-state.play.for-each ->
card-data = cards[unwrap_uuid it.id]
if it.owner == player-state.you
relative-y = it.position_y
else
relative-y = 100 - it.position_y
img = $make-card card-data.jpg
img
..class-list.add \in-play-card
..style
..left = it.position_x + \%
..top = relative-y + \%
..set-attribute \data-png card-data.png
..set-attribute \data-play-id it.play_id
..set-attribute \data-play-x it.position_x
..set-attribute \data-play-y relative-y
..set-attribute \draggable \true
..set-attribute \data-owner it.owner
..set-attribute \data-owned it.owner == player-state.you
..set-attribute \data-tapped it.tapped
..add-event-listener \mouseenter show-card$
..add-event-listener \dragstart ->
it.target.set-attribute \data-start-x it.target.offset-left
it.target.set-attribute \data-start-y it.target.offset-top
it.target.set-attribute \data-client-x it.client-x
it.target.set-attribute \data-client-y it.client-y
..add-event-listener \dragend ->
const start-x = +it.target.get-attribute \data-start-x
const start-y = +it.target.get-attribute \data-start-y
const start-client-x = +it.target.get-attribute \data-client-x
const start-client-y = +it.target.get-attribute \data-client-y
const new-x = it.client-x + (start-x - start-client-x)
const new-y = it.client-y + (start-y - start-client-y)
const scale-x = +start-x / +(it.target.get-attribute \data-play-x)
const scale-y = +start-y / +(it.target.get-attribute \data-play-y)
const x = clamp 5 Math.round(new-x / scale-x), 95
const y = clamp 5 Math.round(new-y / scale-y), 95
it.target.style
..left = x + \%
..top = y + \%
it.target.set-attribute \data-play-x x
it.target.set-attribute \data-play-y y
if state.player-state.you == it.target.get-attribute \data-owner
absolute-y = y
else
absolute-y = 100 - y
fetch-log "./move/#{it.target.get-attribute \data-play-id}/#x/#absolute-y"
$play.append-child img
play-id-list := next-play-id-list
else
player-state.play.for-each ->
$element = document.query-selector "[data-play-id=\"#{it.play_id}\"]"
if it.owner == player-state.you
relative-y = it.position_y
else
relative-y = 100 - it.position_y
$element.set-attribute \data-tapped it.tapped
$element.style
..left = it.position_x + \%
..top = relative-y + \%
$element.set-attribute \data-play-x it.position_x
$element.set-attribute \data-play-y relative-y
apply-state$ state
const open-list = (list, list-type) -->
const $card-list = list.map (card-id, index) ->
if card-id
ret = $make-card cards[card-id].jpg
ret.set-attribute \data-png cards[card-id].png
ret.set-attribute "data-index" index
ret.set-attribute "data-list-type" list-type
ret.add-event-listener \mouseenter show-card$
ret
else
$make-blank-card!
$extra.innerHTML = ""
$card-list.for-each -> $extra.append it
$extra.set-attribute \data-pile-type list-type
$extra.class-list.remove \hidden
$discard-pile-img.add-event-listener \mouseenter show-card$
$shadow-realm-img.add-event-listener \mouseenter show-card$
$play.add-event-listener \dragover (.prevent-default!)
$discard-pile-img.add-event-listener \click -> open-list state.player-state.discard_pile, \discard
$shadow-realm-img.add-event-listener \click -> open-list state.player-state.shadow_realm, \shadow
$deck.add-event-listener \click -> open-list (gen-array-of state.player-state.deck_size, null), \deck
set-interval (->>
const new-state = await get-state!
unless new-state.player-state-json == state.player-state-json
apply-state$ new-state
state := new-state
window.state = state
), 1000
mouse-x = mouse-y = 0
document
..add-event-listener \mousemove ->
mouse-x = it.client-x
mouse-y = it.client-y
if mouse-x > window.inner-width * 2 / 3
$view-card-container.class-list.remove \right
else if mouse-x < window.inner-width / 3
$view-card-container.class-list.add \right
..add-event-listener \keyup ->
$current-mouse-node = [...document.query-selector-all \:hover][* - 1]
switch it.key
| \c => fetch-log "./draw/#{pop-param!}"
| \e => fetch-log "./pass"
| \0 \1 \2 \3 \4 \5 \6 \7 \8 \9 => push-param that
| \t =>
if $current-mouse-node?.has-attribute \data-hand-index
fetch-log "./fade/#{$current-mouse-node.get-attribute \data-hand-index}"
| \y =>
if $current-mouse-node?.has-attribute \data-hand-index
fetch-log "./fade_bottom/#{$current-mouse-node.get-attribute \data-hand-index}"
| ' ' =>
if $current-mouse-node?.has-attribute \data-hand-index
fetch-log "./play/#{$current-mouse-node.get-attribute \data-hand-index}"
else if $current-mouse-node?.has-attribute \data-play-id
if \true == $current-mouse-node.get-attribute \data-tapped
$current-mouse-node.set-attribute \data-tapped \false
else
$current-mouse-node.set-attribute \data-tapped \true
fetch-log "./tap/#{$current-mouse-node.get-attribute \data-play-id}"
else if $current-mouse-node?.has-attribute \data-list-type
switch $current-mouse-node.get-attribute \data-list-type
| \discard
fetch-log "./unkill/#{$current-mouse-node.get-attribute \data-index}"
| \shadow
fetch-log "./unbanish/#{$current-mouse-node.get-attribute \data-index}"
$current-mouse-node.parent-element.remove-child $current-mouse-node
if !$extra.child-element-count
$extra.class-list.add \hidden
$extra.remove-attribute \data-pile-type
| \r =>
if $current-mouse-node?.has-attribute \data-play-id
fetch-log "./bounce/#{$current-mouse-node.get-attribute \data-play-id}"
| \d =>
if $current-mouse-node?.has-attribute \data-hand-index
fetch-log "./discard/#{$current-mouse-node.get-attribute \data-hand-index}"
else if $current-mouse-node?.has-attribute \data-play-id
fetch-log "./kill/#{$current-mouse-node.get-attribute \data-play-id}"
| \s =>
if $current-mouse-node?.has-attribute \data-hand-index
fetch-log "./forget/#{$current-mouse-node.get-attribute \data-hand-index}"
else if $current-mouse-node?.has-attribute \data-play-id
fetch-log "./banish/#{$current-mouse-node.get-attribute \data-play-id}"
| \q =>
$extra.class-list.add \hidden
$extra.remove-attribute \data-pile-type
)!