Added piles, cleaned up dragging positioning, various improvements 📈
This commit is contained in:
61
src/game.rs
61
src/game.rs
@ -52,6 +52,9 @@ enum Event {
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PlayFromHand(Player),
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Bounce(Player),
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Tap(Uuid),
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Discard(Player),
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Kill(Uuid, bool),
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Unkill(Uuid, bool),
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}
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#[derive(Serialize, Clone, Debug)]
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@ -82,6 +85,7 @@ pub struct OnePlayerGameState {
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turn_player: Player,
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opponent_cards_in_hand: usize,
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you: Player,
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deck_size: usize,
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}
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impl GameState {
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@ -101,6 +105,7 @@ impl GameState {
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_ => self.hands[0].cards.len(),
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},
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you: player,
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deck_size: self.deck.len(),
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}
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}
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}
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@ -237,7 +242,7 @@ pub fn play_from_hand(game_state: &mut GameState, hand_index: usize, player: Pla
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play_uuid,
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InPlay {
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id: card,
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position_x: 5,
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position_x: 50,
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position_y: 50,
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owner: player,
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tapped: false,
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@ -275,3 +280,57 @@ pub fn move_played_card(game_state: &mut GameState, play_id: Uuid, position_x: u
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played_card.position_y = position_y;
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}
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}
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pub fn discard(game_state: &mut GameState, hand_index: usize, player: Player, shadow: bool) {
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let player_hand = match player {
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Player::A => &mut game_state.hands[0],
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Player::B => &mut game_state.hands[1],
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};
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game_state.events.push(CountedEvent {
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id: game_state.events.len(),
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event: Event::Discard(player.clone()),
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});
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let card = player_hand.cards.remove(hand_index);
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if shadow {
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game_state.shadow_realm.push(card);
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} else {
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game_state.discard_pile.push(card);
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}
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}
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pub fn kill(game_state: &mut GameState, play_id: Uuid, shadow: bool) {
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let played_card = game_state.play.remove(&play_id).unwrap();
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game_state.events.push(CountedEvent {
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id: game_state.events.len(),
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event: Event::Kill(played_card.id.clone(), shadow),
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});
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if shadow {
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game_state.shadow_realm.push(played_card.id);
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} else {
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game_state.discard_pile.push(played_card.id);
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}
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}
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pub fn unkill(game_state: &mut GameState, player: Player, pile_index: usize, shadow: bool) {
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let card = if shadow {
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game_state.shadow_realm.remove(pile_index)
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} else {
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game_state.discard_pile.remove(pile_index)
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};
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let play_uuid = Uuid::new_v4();
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game_state.events.push(CountedEvent {
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id: game_state.events.len(),
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event: Event::Unkill(card, shadow),
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});
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game_state.play.insert(
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play_uuid,
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InPlay {
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id: card,
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position_x: 50,
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position_y: 50,
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owner: player,
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tapped: false,
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play_id: play_uuid,
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},
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);
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}
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120
src/main.rs
120
src/main.rs
@ -4,6 +4,7 @@ mod game;
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use game::GameState;
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use game::Player;
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use rocket::fs::{relative, FileServer};
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use rocket::response::content;
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use rocket::response::status::BadRequest;
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use rocket::State;
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use std::collections::HashMap;
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@ -11,11 +12,11 @@ use std::sync::{Arc, Mutex};
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use uuid::{uuid, Uuid};
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#[get("/")]
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fn index(player_uuids: &State<PlayerUuids>) -> String {
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format!(
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"localhost:8000/{}/\nlocalhost:8000/{}/",
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player_uuids.a, player_uuids.b
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)
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fn index(player_uuids: &State<PlayerUuids>) -> content::RawHtml<String> {
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content::RawHtml(format!(
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"<a href=\"localhost:8000/{}/\">localhost:8000/{}</a><br /><a href=\"localhost:8000/{}/\">localhost:8000/{}</a>",
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player_uuids.a, player_uuids.a, player_uuids.b, player_uuids.b
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))
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}
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#[get("/get_events")]
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@ -124,7 +125,108 @@ fn play(
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::play_from_hand(&mut game_state, index, player.clone());
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//println!("{:#?}", game_state);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/unkill/<index>")]
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fn unkill(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::unkill(&mut game_state, player.clone(), index, false);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/unbanish/<index>")]
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fn unbanish(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::unkill(&mut game_state, player.clone(), index, true);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/discard/<index>")]
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fn discard(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::discard(&mut game_state, index, player.clone(), false);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/forget/<index>")]
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fn forget(
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uuid: Uuid,
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index: usize,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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let player = match player_uuids.map.get(&uuid) {
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Some(player) => player,
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::discard(&mut game_state, index, player.clone(), true);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/kill/<play_id>")]
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fn kill(
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uuid: Uuid,
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play_id: Uuid,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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match player_uuids.map.get(&uuid) {
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Some(_) => (),
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::kill(&mut game_state, play_id, false);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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#[get("/<uuid>/banish/<play_id>")]
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fn banish(
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uuid: Uuid,
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play_id: Uuid,
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game_state_arc: &State<ArcMutexGameState>,
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player_uuids: &State<PlayerUuids>,
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) -> Result<String, BadRequest<String>> {
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match player_uuids.map.get(&uuid) {
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Some(_) => (),
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None => return Err(BadRequest(format!("Invalid player {}.", uuid))),
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};
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let game_state_mutex = Arc::clone(&game_state_arc.state);
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let mut game_state = game_state_mutex.lock().unwrap();
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game::kill(&mut game_state, play_id, true);
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Ok(format!("{}", game::get_events(&game_state)))
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}
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@ -282,6 +384,12 @@ fn rocket() -> _ {
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bounce,
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tap,
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move_card,
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discard,
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kill,
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forget,
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banish,
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unkill,
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unbanish
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],
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)
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.manage(ArcMutexGameState {
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@ -13,6 +13,7 @@
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<div id="border"></div>
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<div id="play"></div>
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<div class="hand" id="own-hand"></div>
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<div id="extra" class="hidden"></div>
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</main>
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<aside id="view-card-container">
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<div id="param-container">
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@ -23,5 +24,19 @@
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<span id="card-text"></span>
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</div>
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</aside>
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<aside id="piles">
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<div class="pile" id="deck">
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<img src="./card_back.png" alt="" id="deck" />
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<span id="deck-count"></span>
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</div>
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<div class="pile" id="discard-pile">
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<img src="" alt="" id="discard-pile-img" />
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<span id="discard-pile-count"></span>
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</div>
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<div class="pile" id="shadow-realm">
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<img src="" alt="" id="shadow-realm-img" />
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<span id="shadow-realm-count"></span>
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</div>
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</aside>
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</body>
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</html>
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@ -11,39 +11,50 @@
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const $view-card-container = document.query-selector '#view-card-container'
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const $param = document.query-selector '#param'
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const $play = document.query-selector '#play'
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const $discard-pile = document.query-selector '#discard-pile'
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const $discard-pile-img = document.query-selector '#discard-pile-img'
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const $discard-pile-count = document.query-selector '#discard-pile-count'
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const $shadow-realm = document.query-selector '#shadow-realm'
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const $shadow-realm-img = document.query-selector '#shadow-realm-img'
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const $shadow-realm-count = document.query-selector '#shadow-realm-count'
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const $deck = document.query-selector '#deck'
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const $deck-count = document.query-selector '#deck-count'
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const $extra = document.query-selector '#extra'
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const [push-param, pop-param] = (->
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param = ""
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clear-param-timer = 0
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setInterval (->
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clear-param-timer-- if clear-param-timer
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param := "" unless clear-param-timer
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$param.inner-text = param
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$param.inner-text = param && "\xa0#param\xa0"
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), 100
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const push-param = ->
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param += it
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$param.inner-text = param
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$param.inner-text = "\xa0#param\xa0"
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clear-param-timer := 20
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const pop-full-param = ->
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ret = param
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param := ""
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$param.inner-text = param
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$param.inner-text = "\xa0#param\xa0"
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if ret == ""
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1
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else
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+ret
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[push-param, pop-full-param]
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)!
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play-id-list = ""
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const clamp = (n, v, x) -> Math.min (Math.max v, n), x
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const unwrap_uuid = (.replace /^\{|\}$/g '')
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const get-play-size = -> $play.get-bounding-client-rect!
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const gen-array = -> Array.from { length: it }, (_, i) -> i
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const gen-array-of = (it, val) -> Array.from { length: it }, -> val
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const cards = await fetch-log \./cards.json .then (.json!)
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const make-card = ->
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img = document.create-element \img
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img.src = it
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img
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const make-blank-card = -> make-card \./card_back.png
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const $make-card = ->
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$img = document.create-element \img
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$img.src = it
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$img
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const $make-blank-card = -> $make-card \./card_back.png
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const gen-opponent-cards$ = ->
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diff = it - $opponent-hand.child-element-count
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switch
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@ -51,7 +62,7 @@
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while diff++
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$opponent-hand.remove-child $opponent-hand.first-child
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| diff > 0
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$opponent-hand.append ...(gen-array diff .map make-blank-card)
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$opponent-hand.append ...(gen-array diff .map $make-blank-card)
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| _
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void
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const get-state = ->>
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@ -60,7 +71,6 @@
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events-json = await fetch \/get_events .then (.text!)
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events = JSON.parse events-json
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play-map = new Map player-state.play.map -> [it.id, it]
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play-id-list = [...player-state.play.map (.play_id)].sort!join \|
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return { player-state-json, player-state, events-json, events, play-map }
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const show-card$ = (e) ->
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@ -72,17 +82,39 @@
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e.target.add-event-listener \mouseleave hide-card$
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state = await get-state!
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const apply-state$ = ->
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{ player-state, play-id-list } = it
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{ player-state } = it
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gen-opponent-cards$ player-state.opponent_cards_in_hand
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if document.body.class-list.contains \my-turn
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document.body.class-list.remove \my-turn if player-state.you != player-state.turn_player
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else
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document.body.class-list.add \my-turn if player-state.you == player-state.turn_player
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$deck-count.inner-text = player-state.deck_size
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if player-state.discard_pile.length
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top-id = player-state.discard_pile[* - 1]
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$discard-pile-img.src = cards[top-id].jpg
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$discard-pile-img.set-attribute \data-png cards[top-id].png
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else
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$discard-pile-img.src = ""
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$discard-pile-count.inner-text = player-state.discard_pile.length
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if player-state.shadow_realm.length
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top-id = player-state.shadow_realm[* - 1]
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$shadow-realm-img.src = cards[top-id].jpg
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$shadow-realm-img.set-attribute \data-png cards[top-id].png
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else
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$shadow-realm-img.src = ""
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$shadow-realm-count.inner-text = player-state.shadow_realm.length
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if $extra.has-attribute \data-pile-type
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const list = switch $extra.get-attribute \data-pile-type
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| \discard => player-state.discard_pile
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| \shadow => player-state.shadow_realm
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| \deck => gen-array-of state.player-state.deck_size, null
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| _ => (console.log that) || []
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open-list list, $extra.get-attribute \data-pile-type
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if player-state.hand.length != $own-hand.children.length
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$own-hand.innerHTML = ''
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player-state.hand.for-each (card-id, index) ->
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card-data = cards[card-id]
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card = make-card card-data.jpg
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card = $make-card card-data.jpg
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card
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..set-attribute \data-hand-index index
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..set-attribute \data-text card-data.txt
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@ -98,11 +130,10 @@
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relative-y = it.position_y
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else
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relative-y = 100 - it.position_y
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img = make-card card-data.jpg
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img = $make-card card-data.jpg
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img
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..class-list.add \in-play-card
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..style
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#..transform = 'translate(-50%, -50%)'
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..left = it.position_x + \%
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..top = relative-y + \%
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..set-attribute \data-png card-data.png
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@ -111,6 +142,7 @@
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..set-attribute \data-play-y relative-y
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..set-attribute \draggable \true
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..set-attribute \data-owner it.owner
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..set-attribute \data-owned it.owner == player-state.you
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..set-attribute \data-tapped it.tapped
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..add-event-listener \mouseenter show-card$
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..add-event-listener \dragstart ->
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@ -139,11 +171,49 @@
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else
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absolute-y = 100 - y
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fetch-log "./move/#{it.target.get-attribute \data-play-id}/#x/#absolute-y"
|
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#it.target.style.left = new-x + \px
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#it.target.style.top = new-y + \px
|
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$play.append-child img
|
||||
play-id-list := next-play-id-list
|
||||
else
|
||||
player-state.play.for-each ->
|
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$element = document.query-selector "[data-play-id=\"#{it.play_id}\"]"
|
||||
if it.owner == player-state.you
|
||||
relative-y = it.position_y
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else
|
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relative-y = 100 - it.position_y
|
||||
$element.set-attribute \data-tapped it.tapped
|
||||
$element.style
|
||||
..left = it.position_x + \%
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..top = relative-y + \%
|
||||
$element.set-attribute \data-play-x it.position_x
|
||||
$element.set-attribute \data-play-y relative-y
|
||||
|
||||
|
||||
apply-state$ state
|
||||
|
||||
|
||||
const open-list = (list, list-type) -->
|
||||
const $card-list = list.map (card-id, index) ->
|
||||
if card-id
|
||||
ret = $make-card cards[card-id].jpg
|
||||
ret.set-attribute \data-png cards[card-id].png
|
||||
ret.set-attribute "data-index" index
|
||||
ret.set-attribute "data-list-type" list-type
|
||||
ret.add-event-listener \mouseenter show-card$
|
||||
ret
|
||||
else
|
||||
$make-blank-card!
|
||||
$extra.innerHTML = ""
|
||||
$card-list.for-each -> $extra.append it
|
||||
$extra.set-attribute \data-pile-type list-type
|
||||
$extra.class-list.remove \hidden
|
||||
|
||||
$discard-pile-img.add-event-listener \mouseenter show-card$
|
||||
$shadow-realm-img.add-event-listener \mouseenter show-card$
|
||||
$play.add-event-listener \dragover (.prevent-default!)
|
||||
|
||||
$discard-pile-img.add-event-listener \click -> open-list state.player-state.discard_pile, \discard
|
||||
$shadow-realm-img.add-event-listener \click -> open-list state.player-state.shadow_realm, \shadow
|
||||
$deck.add-event-listener \click -> open-list (gen-array-of state.player-state.deck_size, null), \deck
|
||||
|
||||
set-interval (->>
|
||||
const new-state = await get-state!
|
||||
unless new-state.player-state-json == state.player-state-json
|
||||
@ -161,24 +231,51 @@
|
||||
else if mouse-x < window.inner-width / 3
|
||||
$view-card-container.class-list.add \right
|
||||
..add-event-listener \keyup ->
|
||||
current-mouse-node = [...document.query-selector-all \:hover][* - 1]
|
||||
$current-mouse-node = [...document.query-selector-all \:hover][* - 1]
|
||||
switch it.key
|
||||
| \c => fetch-log "./draw/#{pop-param!}"
|
||||
| \e => fetch-log "./pass"
|
||||
| \0 \1 \2 \3 \4 \5 \6 \7 \8 \9 => push-param that
|
||||
| \t =>
|
||||
if current-mouse-node?.has-attribute \data-hand-index
|
||||
fetch-log "./fade/#{current-mouse-node.get-attribute \data-hand-index}"
|
||||
if $current-mouse-node?.has-attribute \data-hand-index
|
||||
fetch-log "./fade/#{$current-mouse-node.get-attribute \data-hand-index}"
|
||||
| \y =>
|
||||
if current-mouse-node?.has-attribute \data-hand-index
|
||||
fetch-log "./fade_bottom/#{current-mouse-node.get-attribute \data-hand-index}"
|
||||
if $current-mouse-node?.has-attribute \data-hand-index
|
||||
fetch-log "./fade_bottom/#{$current-mouse-node.get-attribute \data-hand-index}"
|
||||
| ' ' =>
|
||||
if current-mouse-node?.has-attribute \data-hand-index
|
||||
fetch-log "./play/#{current-mouse-node.get-attribute \data-hand-index}"
|
||||
else if current-mouse-node?.has-attribute \data-play-id
|
||||
fetch-log "./tap/#{current-mouse-node.get-attribute \data-play-id}"
|
||||
if $current-mouse-node?.has-attribute \data-hand-index
|
||||
fetch-log "./play/#{$current-mouse-node.get-attribute \data-hand-index}"
|
||||
else if $current-mouse-node?.has-attribute \data-play-id
|
||||
if \true == $current-mouse-node.get-attribute \data-tapped
|
||||
$current-mouse-node.set-attribute \data-tapped \false
|
||||
else
|
||||
$current-mouse-node.set-attribute \data-tapped \true
|
||||
fetch-log "./tap/#{$current-mouse-node.get-attribute \data-play-id}"
|
||||
else if $current-mouse-node?.has-attribute \data-list-type
|
||||
switch $current-mouse-node.get-attribute \data-list-type
|
||||
| \discard
|
||||
fetch-log "./unkill/#{$current-mouse-node.get-attribute \data-index}"
|
||||
| \shadow
|
||||
fetch-log "./unbanish/#{$current-mouse-node.get-attribute \data-index}"
|
||||
$current-mouse-node.parent-element.remove-child $current-mouse-node
|
||||
if !$extra.child-element-count
|
||||
$extra.class-list.add \hidden
|
||||
$extra.remove-attribute \data-pile-type
|
||||
| \r =>
|
||||
if current-mouse-node?.has-attribute \data-play-id
|
||||
fetch-log "./bounce/#{current-mouse-node.get-attribute \data-play-id}"
|
||||
if $current-mouse-node?.has-attribute \data-play-id
|
||||
fetch-log "./bounce/#{$current-mouse-node.get-attribute \data-play-id}"
|
||||
| \d =>
|
||||
if $current-mouse-node?.has-attribute \data-hand-index
|
||||
fetch-log "./discard/#{$current-mouse-node.get-attribute \data-hand-index}"
|
||||
else if $current-mouse-node?.has-attribute \data-play-id
|
||||
fetch-log "./kill/#{$current-mouse-node.get-attribute \data-play-id}"
|
||||
| \s =>
|
||||
if $current-mouse-node?.has-attribute \data-hand-index
|
||||
fetch-log "./forget/#{$current-mouse-node.get-attribute \data-hand-index}"
|
||||
else if $current-mouse-node?.has-attribute \data-play-id
|
||||
fetch-log "./banish/#{$current-mouse-node.get-attribute \data-play-id}"
|
||||
| \q =>
|
||||
$extra.class-list.add \hidden
|
||||
$extra.remove-attribute \data-pile-type
|
||||
|
||||
)!
|
||||
|
||||
@ -1,6 +1,9 @@
|
||||
@import url('/userstyle.css');
|
||||
|
||||
$view-container-side-offset: 5%;
|
||||
$param-container-side-offset: 5%;
|
||||
$img-hand-height: 95%;
|
||||
/*$img-pile-width: 95%;*/
|
||||
$hand-height: 14%;
|
||||
|
||||
*, *::before, *::after {
|
||||
@ -10,6 +13,7 @@ $hand-height: 14%;
|
||||
html, body, main {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
background-color: #000;
|
||||
}
|
||||
|
||||
body {
|
||||
@ -23,12 +27,12 @@ main {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: space-between;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.hand {
|
||||
.hand, #extra {
|
||||
height: $hand-height;
|
||||
width: 100%;
|
||||
background-color: #0002;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
@ -40,10 +44,27 @@ main {
|
||||
}
|
||||
}
|
||||
|
||||
.hand {
|
||||
background-color: #fff2;
|
||||
}
|
||||
|
||||
#extra {
|
||||
transition: height 0.5s;
|
||||
overflow: hidden;
|
||||
background-color: #222d;
|
||||
}
|
||||
|
||||
#extra.hidden {
|
||||
height: 0;
|
||||
}
|
||||
|
||||
aside {
|
||||
position: absolute;
|
||||
height: 100%;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
#view-card-container {
|
||||
left: $view-container-side-offset;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@ -55,7 +76,7 @@ aside {
|
||||
}
|
||||
}
|
||||
|
||||
.right {
|
||||
#view-card-container.right {
|
||||
left: initial;
|
||||
right: $view-container-side-offset;
|
||||
}
|
||||
@ -73,39 +94,72 @@ aside {
|
||||
|
||||
#param {
|
||||
font-size: 2rem;
|
||||
background-color: #fffb;
|
||||
border-radius: 0.5rem;
|
||||
padding: 0.5rem 0;
|
||||
}
|
||||
|
||||
.right #param {
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
#border {
|
||||
#piles {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.pile {
|
||||
position: relative;
|
||||
height: $hand-height;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
img {
|
||||
height: $img-hand-height;
|
||||
}
|
||||
span {
|
||||
position: absolute;
|
||||
left: 50%;
|
||||
top: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
background-color: #fffb;
|
||||
border-radius: 0.25rem;
|
||||
padding: 0.1rem;
|
||||
}
|
||||
}
|
||||
|
||||
#play::before {
|
||||
content: " ";
|
||||
position: absolute;
|
||||
top: 48%;
|
||||
bottom: 48%;
|
||||
left: 0;
|
||||
right: 0;
|
||||
background-color: #f002;
|
||||
background-color: inherit;
|
||||
}
|
||||
|
||||
.my-turn #border {
|
||||
.my-turn #play {
|
||||
background-color: #0ff2;
|
||||
}
|
||||
|
||||
#play {
|
||||
background-color: #f002;
|
||||
flex-grow: 1;
|
||||
}
|
||||
|
||||
#play {
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.in-play-card {
|
||||
position: absolute;
|
||||
transition: all 0.3s;
|
||||
transition: transform 0.3s, top 0.3s, left 0.3s;
|
||||
transform: translate(-50%, -50%) rotate(0deg);
|
||||
height: calc(($img-hand-height / 100%) * ($hand-height / 100%) * 100vh);
|
||||
}
|
||||
|
||||
[data-tapped = true] {
|
||||
transform: rotate(90deg);
|
||||
transform: translate(-50%, -50%) rotate(90deg);
|
||||
}
|
||||
|
||||
img {
|
||||
border-radius: 10%;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user